For iOS and macOS developers
Run Xcode remotely. Keep your workflow in your hands.
Open the macOS desktop over screen sharing or VNC to edit projects, run Xcode, and review build logs remotely. Simulators and compile jobs use the physical Mac’s own CPU, GPU, and unified memory, leaving your local computer’s resources free.
When it’s time to deliver a build to testers, archive, sign, and distribute it through TestFlight on the remote Mac. Manage your project repository, signing assets, and export settings separately. Before your first distribution, verify certificates, provisioning profiles, and build settings with an internal test build.
Limits of device debuggingA cloud Mac can’t connect directly to the iPhone beside you. Keep simulator runs, builds, and distribution on the remote Mac; use a local device and development environment when you need a USB connection, device logs, or hands-on testing.